Una ricerca nel database PubMed con le parole chiave "rehabilitation", "games" e "trial" restituisce 826 articoli prodotti negli ultimi 10 anni. Aggiungendo "clinical trial" i documenti disponibili si riducono a 498 e aggiungendo ulteriormente la parola chiave "neurology" si ottengono 29 articoli, che possono essere trovati qui https://pubmed.ncbi.nlm.nih.gov/?term=rehabilitation+games+trial+neurology&filter=pubt.clinicaltrial&filter=datesearch.y_10 [Novembre 2020]
Ciò nondimeno ci sono altri articoli interessanti, per esempio:
Del Pino, R., Ortiz de Echevarría, A., Díez-Cirarda, M., Ustarroz-Aguirre, I., Caprino, M., Liu, J., Gand, K., Schlieter, H., Gabilondo, I., Gómez-Esteban, J.C. (2023). Virtual coach and telerehabilitation for Parkinson´s disease patients: vCare system. Journal of Public Health, 2023.
Del Pino, R., Díez-Cirarda, M., Ustarroz-Aguirre, I., Gonzalez-Larragan, S., Caprino, M., Busnatu, S., Gand, K., Schlieter, H., Gabilondo, I., Gómez-Esteban, J.C. (2022). Costs and effects of telerehabilitation in neurological and cardiological diseases: A systematic review. Front. Med., 9:832229.
Molhemi, F., Monjezi, S., Mehravar, M., Shaterzadeh-Yazdi, M.-J., Salehi, R., Hesam, S., Mohammadianinejad, E. (2021). Effects of Virtual Reality vs Conventional Balance Training on Balance and Falls in People With Multiple Sclerosis: A Randomized Controlled Trial. Archives of Physical Medicine and Rehabilitation, 102:290-9.
Maier, M., Ballester, B.R. & Verschure, P.F. (2019). Principles of Neurorehabilitation After Stroke Based on Motor Learning and Brain Plasticity Mechanisms. Front. Syst. Neurosci. 13:74.
Darzi, A., Wondra, T., McCrea, S. & Novak, D. (2019). Classification of Multiple Psychological Dimensions in Computer Game Players Using Physiology, Performance, and Personality Characteristics. Front. Neurosci. 13:1278.
Baldwin, CL., Thompson, J.C., Espeseth, T., Jiang, X. & Greenwood, P.M. (2019). Editorial: Cognitive and Brain Aging: Interventions to Promote Well-Being in Old Age. Front. Aging Neurosci. 11:268.
Anguera, J. A., Boccanfuso, J., Rintoul, J. L., Al-Hashimi, O., Faraji, F., Janowich, J. Kong, E., Larraburo, Y, Rolle, C., Johnston, E. & Gazzaley, A. (2013). Video game training enhances cognitive control in older adults. Nature, 501, 97-103.